Online Gaming: Starcraft
When talking about online security I couldn't help but to think about online gaming. There are a ridiculous amount of people in the world connected through an online world. This world almost always is dependent upon goal oriented behavior. For example, any role playing game allows you to explore different areas of a map, and upgrade your character and progress to other challenges. In my case I wanted to talk about Starcraft for PC. This game is extremely old, and when it was first released there was an enormous amount of 'hacking'. Initially, I had no intention of hacking but constantly, when trying to sneak into an enemy base, I was being greeted by an army, it got frustrating. I downloaded a few hacks very easily from an online source which was accompanied with a read-me file. I was able to stack buildings, see the entire map, change my name, spam opponents screens, etc. It actually became more fun then playing. I downloaded an ANTI-hack which allowed me to detect if an opponent was hacking and drop there connection to the internet. I was also allowed to see opponents IP address's and computer profiles. So obviously during a game with pleanty of hackers, things might get a little carried away. For example, beating someone who was hacking, and they rage quit, start spamming you and messaging you your IP address and what not. It got so ridiculous people stopped playing Starcraft until the next version came out but it showed how incredibly easy it was to access peoples information.
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